Articles

Development and Validation of a Rubric-Based Mobile Scoring Application for Folk Dance Performance Assessment

Folk dance performance assessment in Philippine Physical Education is still largely conducted through paper-based rubric scoring, a process that is time-consuming, prone to computation error, and difficult to aggregate across multiple judges. This study developed and validated a rubric-based mobile scoring application for Android intended for Physical Education teachers and competition judges scoring Philippine folk dance performances. The application was built using the ADDIE framework across all five phases: Analysis, Design, Development, Implementation, and Evaluation. It digitizes a five-criterion rubric covering rhythm and timing, technique and execution, expression and artistry, costume and presentation, and synchronization, with automatic weighted score computation, live ranking, and PDF or CSV export. The design was validated by a panel of nine experts drawn from Physical Education master teachers, mobile application developers, and members of the PSHS-CRC Engineering and Research Academic Unit, using a five-domain instrument covering functionality, usability, content and rubric accuracy, visual design, and overall acceptability. The panel rated the application 4.61 out of 5.00 (Highly Acceptable), with a content validity index (S-CVI/Ave) of 0.96. A usability pilot with 20 Physical Education teachers produced a mean System Usability Scale score of 84.6, corresponding to an adjective rating of Excellent and grade A. A reliability comparison scored 30 folk dance performances using both the paper rubric and the application with the same five judges; app-computed and manual totals showed a Pearson correlation of r = 0.994 (p < .001) and a two-way mixed, absolute-agreement intraclass correlation coefficient of ICC = 0.991 (95% CI 0.982 to 0.996), indicating near-perfect agreement. A paired-samples t-test found no significant difference between the two methods (t(29) = 1.42, p = .166), while the application reduced mean scoring-and-tally time per performance from 4.7 minutes to 1.3 minutes. The validated application is a complete, reusable, and empirically supported tool that resolves the multi-judge, low-connectivity constraints of live folk dance scoring, and it is now suitable for institutional adoption at PSHS-CRC with continued monitoring.

Research, Development and Design for Product Development SAC: Interaction Design Mobile Web Application Using User Centered Design Methodology

In the era of Covid-19, people are more sensitive to their health and hygiene. SAC is present in the community as a service to clean each customer’s favourite shoes. Even though SAC has been around since 2013, until now they have not touched the digital realm. For this reason, innovation for SAC needs to be implemented so they are not left behind by competitors who are starting to become aware of digitalization. So that the implementation of digitalization can save costs and time, the approach to making digital products is through product development. To innovate through the use of product development in digital, a User-Centered Design (UCD) method approach with a Design Thinking (DT) mindset is used. The UCD process includes understanding context, specify user requirements, design solution, and evaluate. With the DT mindset, the process of emphatizing, defining, and ideation is applied to the understand context and specify user requirements so that this research will understand the usability side for users. With the addition of 5 UCD elements from Jesse James Garret, the digitalization process will be more in-depth and detailed in terms of creating interface design solutions. Primary data will be collected through In-depth Interview resulting abundant data that create persona and Minimum Viable Product(MVP). This research aims to analyze and identify the user experience flow for the prototype mobile web app product design SAC with the identifying the MVP and design prototype mobile website application and later do some usability testing to getting result that can meet the needs and uses for SAC customers. The result of this design approach method is a high-fidelity mobile web app prototype which was evaluated using Usability Testing (UT). The persona of each customer and the desire are the first key in development. Strong framework is formed with information architecture, low-fidelity, and high-fidelity prototypes. The final stage of the UCD iteration is to evaluate Usability Testing with a binary task success rate of 90%. Another UT results of quantitative data analysis with the Single Ease Question (SEQ) showed the number 6.42 and the System Usability Scale (SUS) showed the number 87.5 with quality A.