Articles

A Proposed Process Framework for Developing the Competencies of Primary School Teachers in Facilitating Game-Based Learning Oriented Towards Education for Sustainable Development

Education for Sustainable Development (ESD) through Game-Based Learning (GBL) is a highly effective pedagogical approach, creating a simulation space that helps primary school students experience and solve practical problems. However, through a review of international literature, the article points out a paradox: although teachers support GBL, the lack of games literacy and design skills makes them passively reuse available games on gaming platforms. In order to thoroughly address this gap, the study proposes a strategic shift in training towards Learning by Design and Mentoring. The core contribution of this article is a practical 4-stage professional development process framework: Activating and enhancing game awareness, Game design and creation, Honing pedagogical and reflective skills, and Practical implementation and mentoring. This is a standardized roadmap that helps educational institutions confidently transform their teaching staff from users into designers of sustainable educational environments.

Designing Digital Educational Games by Integrating Teaching Process into the Technology Platform of Entertainment Games

: This study presents a method for designing Digital Educational Games (DEGs) that integrates educational content with entertainment game technology. The purpose is to create engaging learning experiences by leveraging theories of learning, emotion, and motivation. Methodology includes selecting popular entertainment games and incorporating educational objectives to enhance both learning and gameplay. This design has been applied into teaching Soft Skills according to the game based learning approach. This application was evaluated to find the effectiveness of this proposal and the way to improve the scenario of the “The Energy Bus Journey”. Results indicate this approach increases student engagement and learning efficacy. The conclusion suggests that while promising, further optimization is needed to perfect the balance between educational content and gaming enjoyment.