Articles

The Effect of Digital Literacy and Printed Books on Student Learning Outcomes in Elementary School Gugus 2 Tlanakan Indonesia

This study aims to (1) analyse the effect of digital literacy and printed books on student learning outcomes in the area of Gugus 2 Tlanakan Sub-district, Pamekasan Regency. (2) To analyse the effect of digital literacy on student learning outcomes in the area of Gugus 2 Tlanakan Sub-district, Pamekasan Regency. (3) To analyse the effect of printed books on student learning outcomes in the area of Gugus 2 Tlanakan sub-district, Pamekasan regency. The research method used is a descriptive method with a quantitative approach. The results of the analysis show that there is (1) an influence of digital literacy and the use of printed books on the learning outcomes of elementary school students in Elementary School Gugus 2 Tlanakan Sub-district, Pamekasan Regency. (2) There is an influence of digital literacy on the learning outcomes of primary school students in Elementary School Gugus 2 Tlanakan Sub-district, Pamekasan Regency. (3) There is an effect of using printed books on the learning outcomes of primary school students in Elementary School Gugus 2 Tlanakan Sub-district, Pamekasan Regency. This study concludes that there is an effect of digital literacy and the use of printed books on the learning outcomes of primary school students in Elementary School Gugus 2 Tlanakan Sub-district, Pamekasan Regency. There is an effect of digital literacy on the learning outcomes of primary school students in Elementary School Gugus 2 Tlanakan Sub-district, Pamekasan Regency. There is an effect of using printed books on the learning outcomes of primary school students at Elementary School Gugus 2, Tlanakan sub-district, Pamekasan Regency.

The Effect of Problem Solving Method on Learning Outcomes of Elementary School Students

This study aims to determine the difference in learning outcomes using the Problem Solving approach with classes that do not use the Problem Solving approach. This research uses quantitative approach by using quasi experimental method. This type of research is Nonequivalent Control Group Design with two groups, namely control group/class and experimental group/class. Both groups were given different treatments. The samples in this study were all Class V SDK Golo Mongkok which amounted to 40 students and were divided into two classes. Data collection techniques in the form of tests (pretest and posttest). The research instrument used is a test question.  Data analysis used is Descriptive Statistics, Data Normality Test, Variance Homogeneity Test, Statistical Hypothesis. The results showed that the average learning outcomes of the experimental class were higher than the control class. Thus it can be concluded that the application of the problem solving method can improve student learning outcomes.

The Development of Environment-Based Visual Media to Enhance Learning Outcomes and Student Motivation in Science Course

Learning media plays a crucial role in education, especially in facilitating student understanding and motivation. In this era of rapid technological advancement, learning media has expanded to include various forms such as audio, visual, and multimedia. To enhance learning outcomes, teaching media needs to be utilized as a source of learning for students, including environmental media as a learning resource. Visual media is expected to improve students’ understanding of ecological theme concepts in line with the intended objectives. This study employs the Research and Development (RnD) method in developing learning media, requiring a suitable instructional model that aligns with the content’s characteristics. The ADDIE (Analysis – Design – Development – Implementation – Evaluation) development model is used in developing the Microsoft PowerPoint tutorial video media. Normality tests for the variables were conducted using the Kolmogorov-Smirnov test. Based on the normality test results using SPSS 15 for Windows and the Kolmogorov-Smirnov technique, the values obtained were (0.120), (0.165), (0.114), and (0.127) with significance values of (0.200), (0.092), (0.200), and (0.200) respectively. When the significance level is set at 0.05, the significance values are more significant than 0.05. Subsequently, hypothesis testing (T-test) was conducted to determine the difference in using environment-based visual media between the control and experimental groups using the t-test formula. The t-test formula was used to determine the difference in students’ critical thinking abilities, both in the SPSS 20 for Windows calculation using Separated Variance, as the data exhibited non-homogeneity of variance. The hypothesis testing results indicate that the samples are non-homogeneous, with a calculated t-value of 6.833 and a significance level 0.000. When the significance level is 0.05, the significance value is much smaller than α. Thus, it can be concluded that environment-based visual media influences students’ learning motivation in the Science subject at grade 5 of SDN Kotakulon 2 Bondowoso. Based on the calculation and data analysis, it can be inferred that the hypothesis testing results support Ha (alternative hypothesis) and reject Ho (null hypothesis), meaning there is an influence between the variable (x) of environment-based visual media development and the variable (y) of student learning motivation.