Abstract :
This study aims to examine the effect of the Problem Based Learning (PBL) model integrated with Augmented Reality (AR)-based flashcard media on the scientific literacy and problem-solving skills of elementary school students regarding the solar system. This quantitative research involved sixth-grade students at SDN Dabasah 3 Bondowoso, divided into an experimental class using PBL and AR flashcards and a control class using conventional methods. Data were collected through observations and essay tests. The results indicate a significant influence of the PBL model with AR flashcard media on both scientific literacy and problem-solving skills. This is evidenced by the thitung> ttabel values for both variables (3.764 > 2.026 for scientific literacy and 3.064 > 2.026 for problem-solving). Furthermore, the average problem-solving score for the experimental group is 82 was higher than that of the control group is 71.6. In conclusion, the integration of AR technology within the PBL model is effective in increasing student engagement, visualizing abstract concepts, and optimizing cognitive skills in elementary education.
Keywords :
Augmented Reality, IPAS., Kemampuan Memecahkan Masalah, Literasi Sains, Problem based learning.References :
- Agustina, T., dan E. Setiawan. 2020. Upaya Meningkatkan Kemampuan Pemecahan Masalah pada Anak Usia 5-6 Tahun melalui Kegiatan Sentra Balok. Jurnal Pendidikan Anak. 4(2): 337-351.
- Asnawati, S., Sutrisno, dan Imaningtyas. 2021. Pengembangan E-Student Worksheets Berbasis Literasi Sains dalam Pembelajaran IPA Muatan Gaya untuk Siswa Kelas IV Sekolah Dasar. Efektor. 8(2): 98-109.
- Bektiarso, S. (2024). The effect of the principal’s transformational leadership and school organisational culture on the performance of junior high school teachers with work ethic as a moderating variable. International Journal of Management in Education, 18(6), 595-614.
- Bektiarso, S., & Dewi, D. R. (2021, March). Effect of Problem based learning models with 3D thinking maps on creative thinking abilities and physics learning outcomes in high school. In Journal of Physics: Conference Series 1832 (1). IOP Publishing.
- 2020. Problem Based Learning in Indonesian Learning. Universitas Sebelas Maret. 3(3): 2257-2262.
- Kurniawan, Y. I., dan A. F. S. Kusuma. 2019. Aplikasi Augmented Reality untuk Pembelajaran Salat Bagi Siswa Sekolah Dasar. Jurnal Teknologi Informasi dan Ilmu Komputer. 8(1): 7-14.
- Latifa, A., Z., dkk. 2024. Implementasi Model PBL untuk Meningkatkan Aktivitas Belajar Matematika SD Gisikdrono 02 Semarang. Jurnal Inovasi Penelitian. 4(8): 1345-1354.
- Mulianti, S. A. 2023. Penagruh Pendekatan Problem Based Learning Berbantuan Augmented Reality Terhadap Kemampuan Pemahaman Konsep dan Pemecahan Masalah Matematika di SMK Negeri 1 Lembong. Tesis. Bengkulu: Universitas Bengkulu.
- Usmaedi, U., Fatmawati, dan Karisman. 2020. Pengembangan Media Pembelajaran Berbasis Teknologi Aplikasi Augmented Reality dalam Meningkatkan Proses Pengajaran Siswa Sekolah Dasar. Jurnal Educatio FKIP UNMA. 6(2): 489-499.

