Abstract :
This study investigates the effectiveness of Baamboozle, a digital game-based learning tool, in teaching English vocabulary to Pre-Starter level students at Phuong Nam Language Center, Ho Chi Minh City. Quantitative and qualitative methods are employed. Quantitative data was obtained from questionnaires and tests while qualitative data was collected from interviews. 88 Pre-Starter level students and 17 teachers at Phuong Nam Language Center, Ho Chi Minh City participated in the research. The findings reveal that Baamboozle significantly improves students’ vocabulary acquisition and students’ engagement compared to traditional methods. Both teachers and students expressed a positive attitude toward the Bamboozle tool, appreciating its interactive and enjoyable nature. However, the study also highlights some challenges when using the tool such as inconsistent use across classes and content repetitiveness. The study recommends regular integration of Baamboozle into English lessons supported by teacher training, and suggests further research on its long-term effects in language learning. This study adds valuable insights into the use of educational technology to enhance language instruction.
Keywords :
Attitude, Baamboozle, game-based learning tool, Pre-Starter level, Vocabulary acquisition.References :
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