Abstract :
Honest attitude becomes the focus in the development of learning at school age and becomes a character that is in accordance with the values of Pancasila. The purpose of this study was to determine the level of needs of students and teachers on canva-assisted animated video learning media in the cultivation and development of honest attitudes. The type of research is descriptive qualitative with research subjects of elementary school students and teachers in Mojosongo sub-district. The instrument used is a questionnaire, with the indicator being the need for canva-assisted animated video learning media in supporting the cultivation and development of honest attitudes. The results showed that: 1) 100% concluded that learning to cultivate and develop honest attitudes at this time with the lecture method and not using Canva assistance; 2) 100% concluded that it is necessary to develop learning to cultivate and develop honest attitudes with media using Canva-assisted media because it has space to interpret its meanings; 3) 100% concluded that it is necessary to develop learning to cultivate and develop honest attitudes using Canva-assisted media because it can develop interaction; 4) 100% concluded that teachers and students agree to develop learning to cultivate and develop honest attitudes using Canva-assisted media. Based on the results of the questionnaire analysis, it can be concluded that it is necessary to develop Canva-assisted animated video learning media in Pancasila Education for the cultivation and development of honest attitudes.
Keywords :
Canva, honest attitude, Learning Media.References :
- Akhyar, S. M., & Dewi, D. A. (2022). Pengajaran Pendidikan Pancasila Di Sekolah Dasar Guna Mempertahankan Ideologi Pancasila Di Era Globalisasi. Jurnal Kewarganegaraan, 6(1), 1541–1546. http://journal.upy.ac.id/index.php/pkn/article/view/2772%0Ahttps://journal.upy.ac.id/index.php/pkn/article/view/2772/pdf
- Amin, M. (2017). Peran Guru Dalam Menanamkan Nilai Kejujuran Pada Lembaga Pendidikan. Tadbir : Jurnal Studi Manajemen Pendidikan, 1(1), 105. https://doi.org/10.29240/jsmp.v1i1.222
- Baehr, J. (2017). The Varieties of Character and Some Implications for Character Education. Journal of Youth and Adolescence, 46(6), 1153–1161. https://doi.org/10.1007/s10964-017-0654-z
- Churiyah, M., Basuki, A., Dharma, B., Filianti, F., & Sakdiyyah, D. (2022). Canva for education as a learning tool for center of excellence vocational school (smk pusat keunggulan) program to prepare competitive graduates in the field of creative skills in the digital age. International Journal of Community Service & Engagement, 3(1), 34-42. http://dx.doi.org/10.47814/ijssrr.v5i3.228
- Citradevi, C. P. (2023). Canva sebagai Media Pembelajaran pada Mata Pelajaran IPA: Seberapa Efektif? Sebuah Studi Literatur. Ideguru: Jurnal Karya Ilmiah Guru, 8(2), 270–275. https://doi.org/10.51169/ideguru.v8i2.525
- (2017). Perilaku Konsumen. Depok: Rajawali Pers
- Fatimah, K. (2024). Langkah Mudah Belajar Video Editing dengan Canva dan Cap Cut. (1th ed.). Yogyakarta: Anak Hebat Indonesia.
- Indah, M., Siregar, S., Perangin-angin, L. M., Siregar, A., Gandamana, A., Studi, P., Guru, P., Dasar, S., Negeri, U., Program, D., Pendidikan, S., Sekolah, G., & Negeri, U. (2024). Pengembangan Media Audio Visual Berbasis Aplikasi Smart Apps Creator Kelas V Tema 8 Subtema 2 SDN 101765 Bandar Setia T . A. 8, 8891–8900.
- Irawan, T., Dahlan, T., & Fitrianisah, F. (2023). Analisis Penggunaan Media Video Animasi Terhadap Motivasi Belajar Siswa Di Sekolah Dasar. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 7(01), 212–225. https://doi.org/10.36989/didaktik.v7i01.738
- Kandia, I. W., Suarningsih, N. M., Wahdah, Arifin, Jenuri, Suwarma, D. W. (2023). The Strategic Role of Learning Media in Optimizing Student Learning Outcomes. Journal of Education Research, 4(2), 508-514. https://jer.or.id/index.php/jer/article/view/193
- Karviandi, Y. (2020). Kisah – Kisah Hikmah Pembangun Karakter. (3th ed.). PT Wangsa Jatra Lestari.
- Nurhalimah, D., & Azzahra, D. T. (2023). The Impact of Learning Media on Students’ Development in Learning . International Journal of Students Education, 1(2), 264–266. https://doi.org/10.62966/ijose.v1i2.426
- Sancaya, S. A., & Arofah, L. (2022). Penguatan Karakter Kreatif Siswa Melalui Pendekatan Integratif dalam Pembelajaran. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 5, 762–772. https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/2014
- Santika, I. G. N., & Suastika, I. N. (2022). Efforts of State-Owned Enterprises (SOE) in Disseminating Pancasila by Actualizing Tri Hita Karana (THK). Jurnal Etika Demokrasi (JED), 7(1), 14–27. https://doi.org/10.26618/jed.v
- Setyowati dan Rina Insani. (2023). Character Building Strategy in Early Children. Jurnal Bocil: Journal of Childhood Education, Development and Parenting 1(3):129–33. doi: 10.28926/bocil.v1i3.1166
- Shihab, M. Q. (2002). Tafsir Al-Mishbah: Pesan, Kesan, dan Keserasian Alquran, Jakarta: Lintera Hati.
- Shofwan, I., Yusuf, A., Ilyas, Raharjo, T., Suminar, T. (2021). Penulisan Artikel Populer dan Ilmiah Bagi Pendidik Nonformal di Kota Salatiga. Jurnal: Abdimasi, 25(1), 89-92. https://doi.org/10.15294/abdimas.v25i1.28487
- (2022). Metode Penelitian Kuantitatif, Kualitatif dan R&D. (23th ed.). Alfabeta.
- Supeni, S., Hakim, L., & Jumintono. (2019). Strengthening Character Education of Early Childhood through Javanese Traditional Game Dakon. International Journal of Recent Technology and Engineering, 7(6S2), 243–249. https://www.atlantis-press.com/proceedings/ijcah-20/125947406.
- Wahyuni, A. (2020). The Impact of Technology on Learning Outcomes: A Study of Primary Schools in Indonesia. International Journal of Educational Studies, 16(4), 40-52. DOI: 10.56741/bei.v2i02.285
- Widayati, M., Azzaky, A, F., Permatasari, D, N., Arumpoko, G., Tauhid, J., Meilanasari., Mega, A, R., Wijaya, H, S., Sulistyowati., Nofiana, U., & Handayani, A, W. (2023). Pemanfaatan Aplikasi Canva sebagai Media Pembelajaran. (1th ed.). Lakheisha.
- Widianto, S. R., Rahmatiah, Baso, B. S., Lestari, N. C., and Arifin (2022) Developing Learning Material for Animation 2D Instruction in Vocational High Schools. Jurnal Mantik, 6(3), 3446-3452. Available at: https://iocscience.org/ejournal/index.php/mantik/article/view/3194

