Development of Mathematics Learning Tools Using Hopscotch Games to Enhance Students’ Creative Thinking in the Topic of Plane Figures’ Area
The creative thinking ability of students in mathematics remains very low in practice. Creative thinking skills can be enhanced through contextual mathematics learning by connecting mathematics to everyday life, and one of its examples is the use of hopscotch games. However, in reality, there are no existing learning tools that incorporate games to improve students’ creative thinking skills. This study is a developmental research aimed at designing mathematics learning tools with hopscotch games on the topic of the area of plane figures, aligned with the Merdeka Curriculum. The development model used is the 4D model. Data collection techniques include observation, tests, and questionnaires. Validity is determined through the validation results of teaching modules, student worksheets and test packages. Practicality is assessed from observations on the implementation of the learning tools, while effectiveness is measured by learning mastery, N-Gain category, student response questionnaires, and statistical tests. The research results indicate that the developed learning tools meet the criteria of being valid, practical, and effective. The validity coefficients for the teaching module, student worksheets and test packages are 3.38, 3.31, and 3.43. The observation results for the implementation of the learning tools achieved a score of 3.83, categorized as high. The classical mastery percentage reached 76.5%, with 100% of students in at least the medium N-Gain category. Students’ responses were positive, and there was a significant influence of the implementation of mathematics learning tools with hopscotch games on improving students’ creative thinking skills. Therefore, these learning tools are deemed feasible and effective for enhancing students’ creative thinking abilities through hopscotch games.
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